Professional Creature and Character Artist specializing in digital sculpture with over 12 years of experience in the VFX industry. My expertise spans creature and character concept art, production-ready sculpture and texturing, look development, FACS, and corrective sculpting.
I have contributed to acclaimed projects, including as Lead Creature Artist for the Oscar-winning film The Shape of Water, and worked on numerous high-profile titles such as Wednesday Season 2, Grendel, In the Lost Lands, Monster Hunter, Hellboy, Chupa, Raised by Wolves, Resident Evil: The Final Chapter, Vikings, The Strain, Marvel’s Inhumans, and other unannounced projects.
Additionally, I have created intricate creature and character work for collectible statue and toy companies, including McFarlane Toys and Dimension Games. My passion for teaching has led me to serve as a part-time professor at Centennial College, where I taught Digital Sculpture, Look Development, and Rendering in the Digital Animation and DVFX programs.
I am always striving for perfection and constantly working in my free time to improve my skills and knowledge.
I'm responsible for creating character/creature work for production as well as concepts for pitching for new projects to secure them for our studio. I'm also responsible for creating highly detailed realistic production ready character/creature sculptures, textures and lookdev. Character/Creature Modeling, Texturing, Lookdev, Groom, Concept Art
As a Lead Character and Creature artist, I'm responsible for creating character/creature concept work for production as well as for pitches; creating highly detailed realistic production ready character/creature sculptures, textures and lookdev; creating various blendshapes - from FACS to body muscle blendshapes.
I'm a character and creature artist, responsible for look development, sculpting and painting of creatures and characters for feature.
I'm teaching Lighting and Rendering, Modeling, Sculpting classes
Creature/Character for VFX and Video game production, Concept Art, Toys and Collectibles
My main responsibilities include modeling, texturing, lighting and rendering (and sometimes rigging and animation). On majority of projects I take a lead modeler/character artist role. In many instances I would get a very rough character brief or drawing and do a 3d visualization of it.