Nikita Lebedev
Nikita Lebedev
Character and Creature Artist / Concept sculptor
Toronto, Canada

About

Professional Creature and Character Artist specializing in digital sculpture with over 12 years of experience in the VFX industry. My expertise spans creature and character concept art, production-ready sculpture and texturing, look development, FACS, and corrective sculpting.

I have contributed to acclaimed projects, including as Lead Creature Artist for the Oscar-winning film The Shape of Water, and worked on numerous high-profile titles such as Wednesday Season 2, Grendel, In the Lost Lands, Monster Hunter, Hellboy, Chupa, Raised by Wolves, Resident Evil: The Final Chapter, Vikings, The Strain, Marvel’s Inhumans, and other unannounced projects.

Additionally, I have created intricate creature and character work for collectible statue and toy companies, including McFarlane Toys and Dimension Games. My passion for teaching has led me to serve as a part-time professor at Centennial College, where I taught Digital Sculpture, Look Development, and Rendering in the Digital Animation and DVFX programs.

I am always striving for perfection and constantly working in my free time to improve my skills and knowledge.

Skills

CompositingRenderingDrawingDigital PaintingPaintingSculptingLikeness sculptingRetopologySpeed SculptingSketchingFACSPortraitureShadingShadersLightingPBR TexturingUV MappingConcept ArtIllustrationCharacter ModelingCreature ModelingDigital SculptingFacial Rigging & AnimationHard Surface ModelingRiggingTexturingAnatomyGame DesignGame DevelopmentCharacter DesignCreature Design

Software proficiency

ZBrush
ZBrush
Maya
Maya
Unreal Engine
Unreal Engine
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
Mari
Mari
TopoGun
TopoGun
Substance 3D Modeler
Substance 3D Modeler
Photoshop
Photoshop
Nuke
Nuke
SketchBook Pro
SketchBook Pro
Marvelous Designer
Marvelous Designer
Xgen
Xgen
Yeti
Yeti
MightyBake
MightyBake
Marmoset Toolbag
Marmoset Toolbag
RenderMan
RenderMan
Arnold
Arnold
V-Ray
V-Ray
Keyshot
Keyshot
RizomUV
RizomUV

Productions

    • Movie
      Grendel
    • Year
      2026
    • Role
      Creature Concept Artist
    • Company
      Herne Hill Media
    • TV Production
      Wednesday - Season 2
    • Year
      2025
    • Role
      Principal Creature Artist/Concept Artist
    • Company
      Herne Hill Media
    • Movie
      In the Lost Lands
    • Year
      2025
    • Role
      Principal Creature Artist/Concept Artist
    • Company
      Herne Hill Media
    • Movie
      The First Omen
    • Year
      2024
    • Role
      Principal Creature Artist/Concept Artist
    • Company
      Herne Hill Media
    • Movie
      The Deliverance
    • Year
      2024
    • Role
      Principal Creature Artist/Concept Artist
    • Company
      Herne Hill Media
    • Movie
      Chupa
    • Year
      2023
    • Role
      Lead Creature and Character Artist / Concept Artist
    • Company
      Mr. X Inc/MPC Toronto
    • Movie
      The Shape of Water
    • Year
      2017
    • Role
      Lead Creature and Character Artist, Blendshape artist
    • Company
      Mr. X
    • Movie
      Scary Stories to Tell in the Dark
    • Year
      2019
    • Role
      Lead Creature and Character Artist, Blendshape artist
    • Company
      Mr. X
    • Movie
      Hellboy
    • Year
      2019
    • Role
      Lead Creature and Character artist, Blendshape artist
    • Company
      Mr. X
    • TV Production
      Foundation
    • Year
      2021
    • Role
      Lead Creature and Character Artist / Concept Artist
    • Company
      Mr. X Inc
    • Movie
      Nightbooks
    • Year
      2021
    • Role
      Lead Creature and Character Artist / Concept Artist
    • Company
      Mr. X Inc
    • TV Production
      Raised by Wolfes
    • Year
      2020
    • Role
      Lead Creature and Character Artist
    • Company
      Mr. X Inc
    • TV Production
      The Nevers
    • Year
      2022
    • Role
      Lead Creature and Character Artist / Concept Artist
    • Company
      Mr. X Inc
    • TV Production
      Resident Evil
    • Year
      2022
    • Role
      Principal Creature Concept Artist
    • Company
      Mr. X Inc
    • Movie
      Resident Evil: Welcome to Racoon City
    • Year
      2021
    • Role
      Lead Creature and Character Artist / Concept Artist
    • Company
      Mr. X Inc
    • TV Production
      La Brea
    • Year
      2021
    • Role
      Sr. Concept Artist
    • Company
      Mr. X Inc
    • Movie
      Snake eyes
    • Year
      2021
    • Role
      Character Concept Artist
    • Company
      Mr. X Inc
    • Movie
      Monster Hunter
    • Year
      2020
    • Role
      Lead Creature and Character Artist, Blendshape artist, Concept artist
    • Company
      Mr. X
    • TV Production
      American Gods
    • Year
      2021
    • Role
      Principal Character / Concept Artist
    • Company
      Mr. X Inc
    • Movie
      Da 5 bloods
    • Year
      2020
    • Role
      Lead Creature and Character Artist
    • Company
      Mr. X
    • Movie
      Resident Evil: The Final Chapter
    • Year
      2017
    • Role
      Sr. Creature and Character Artist
    • Company
      Mr. X
    • TV Production
      Godless
    • Year
      2017
    • Role
      Sr. Creature and Character Artist
    • Company
      Mr. X
    • Movie
      TAU
    • Year
      2018
    • Role
      Sr. Creature and Character Artist
    • Company
      Mr. X
    • TV Production
      The Strain S04
    • Year
      2017
    • Role
      Sr. Creature and Character Artist
    • Company
      Mr. X
    • TV Production
      Vikings S05
    • Year
      2017
    • Role
      Sr. Creature and Character Artist, Concept artist
    • Company
      Mr. X
    • Movie
      The Shannara Chronicles S02
    • Year
      2017
    • Role
      Sr. Creature and Character Artist
    • Company
      Mr. X
    • TV Production
      Inhumans
    • Year
      2017
    • Role
      Sr. Creature and Character Artist
    • Company
      Mr. X
    • Movie
      The Ottoman Lieutenant
    • Year
      2016
    • Role
      Character artist
    • Company
      Spin VFX
    • Movie
      Rupture
    • Year
      2016
    • Role
      Character artist
    • Company
      Spin VFX
    • Movie
      Man Vs
    • Year
      2015
    • Role
      Concept artist / character artist
    • Company
      Crush Inc.

Experience

  • Principal Creature and Character Artist / Concept Artist at Herne Hill Media Inc.
    Toronto, CA
    November 2021 - November 2024

    I'm responsible for creating character/creature work for production as well as concepts for pitching for new projects to secure them for our studio. I'm also responsible for creating highly detailed realistic production ready character/creature sculptures, textures and lookdev. Character/Creature Modeling, Texturing, Lookdev, Groom, Concept Art

  • Lead Creature and Character Artist at Mr. X
    Toronto
    January 2019 - October 2021

    As a Lead Character and Creature artist, I'm responsible for creating character/creature concept work for production as well as for pitches; creating highly detailed realistic production ready character/creature sculptures, textures and lookdev; creating various blendshapes - from FACS to body muscle blendshapes.

  • Sr. Charcter and Creature Artist at Mr. X
    Toronto, Canada
    January 2016 - December 2018

    I'm a character and creature artist, responsible for look development, sculpting and painting of creatures and characters for feature.

  • Part-Time Professor at Digital Animation Program at Centennial College
    Toronto
    September 2016 - August 2023

    I'm teaching Lighting and Rendering, Modeling, Sculpting classes

  • Character Artist at SPIN VFX
    Toronto, Canada
    October 2015 - January 2016

  • VFX, Video Games, Toys and Collectibles at Nikita Lebedev Studio
    Toronto
    January 2013 - Present

    Creature/Character for VFX and Video game production, Concept Art, Toys and Collectibles

  • Asset Artist at Call me Smith
    Toronto, Canada
    May 2012 - September 2015

    My main responsibilities include modeling, texturing, lighting and rendering (and sometimes rigging and animation). On majority of projects I take a lead modeler/character artist role. In many instances I would get a very rough character brief or drawing and do a 3d visualization of it.

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